I am trying to write a plugin for RPG Maker MV, which uses Pixi.js.
The problem may be an incompatibility, but I have asked several people now and I just don't know where else to ask.
The PIXI Version I tried it on was 4.5.4
Kreaturen.Kampfsystem.StarteKampf = function () {
// Kampf Übergang
for (var i = 1; i <= Kreaturen.Kampfsystem.KampfÜbergang.AnzahlFrames; i++) {
Kampf_Anfang.frames.push(PIXI.Texture.fromImage(Kreaturen.Kampfsystem.KampfÜbergang.Pfad + i + '.png'));
}
Kampf_Anfang.anim = new PIXI.extras.AnimatedSprite(Kampf_Anfang.frames);
console.log(' Kampf_Anfang.anim: ', Kampf_Anfang.anim);
Kampf_Anfang.anim.animationSpeed = 0.5;
Kampf_Anfang.anim.loop = false;
Kampf_Anfang.anim.gotoAndPlay(0); // force reset frame
Kampf_Container.addChild(Kampf_Anfang.anim);
SceneManager._scene.addChild(Kampf_Container);
Kampf_Anfang.anim.onComplete = function() {
console.log(88888)
Kreaturen.Kampfsystem.KampfAktiv = true;
}
}
Everything works fine, the picture gets displayed but the animation just doesn't play... And because of that the .onComplete function never triggers
Does anybody have an idea why this may occur?