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Question about resolution

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Hi, I have the following questions about renderer's resolution property:

1. It seems obvious, but I want to be sure: Does increasing the resolution of the renderer reduce performance?

2. In case the above is true, may I implement a switch in my game so that users on low end devices can reduce resolution, increasing performance? If so, is there any problem with changing the renderer's resolution at runtime?

 

Thanks in advance.


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