Hi guys,
Here is I would like to achieve : morphing simple 2D shapes (polygons with like 15/20 vertices) using WebGL. People told me Pixi.js would be a good move to do this, but I don't see how I could achieve that for now (using vertex sharders? trying to render svg paths into webgl? ...)
I'd be glad you had any idea/track to explore to realize that ;)
Thanks,
Evan