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Text Rendering question

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I need to render current score of players in the game scene. There might be bunch of those in the screen same time. I tried pooling PIXI.Text's but with many of those it wont perform really well.

I looked in to https://github.com/PixelsCommander/pixi-sdf-text but it says that it's efficient way for WebGL. I still need to have canvas fallback, would it work with both or only with webgl renderer?

Also I tried bitmap texts but those take sometime load if its large.


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