Hi,
I've tried to change the Alpha Channel on gl_FragColor on a Mesh, but it doesn't show a result as I expect.
For example, on the pixijs.io example ( https://pixijs.io/examples/#/mesh/triangle-color.js )
void main() {
gl_FragColor = vec4(vColor, 1.0);
}
If we changed the line into
void main() {
gl_FragColor = vec4(vColor, 0.5);
}
It doesn't show any difference. Is there any workaround/settings I need to adjust to use the alpha channel correctly?
Thanks.