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Implementing heightmap shader in pixi

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I'm using pixi for a project and I want to implement a shader for a small 3D preview of a heightmap I'm going to generate. I would prefer to stay with pixi, as it works well for every other feature. I always get a great answer here. 

Sort of like this one, basically a variant of standard perlin > terrain map visualization. I need a 200x200 box in a corner of my app with this. How would I go about doing it in pixi, or should I use something else and implement it alongside pixi stuff?

https://www.shadertoy.com/view/ldXGzN


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