I am trying to display an image that I get in the form of Uint8Array.
/*
width: 640,
height: 360,
data: Uint8Array(921600) [
89, 72, 34, 255, 97, 80, 42, 255, 105, 93, 43, 255,
117, 105, 55, 255, 117, 106, 49, 255, 110, 99, 42, 255,
111, 98, 31, 255, 111, 98, 31, 255, 115, 107, 22, 255,
117, 109, 24, 255, 119, 115, 16, 255, 117, 113, 14, 255,
127, 121, 13, 255, 131, 125, 17, 255, 144, 126, 30, 255,
146, 128, 32, 255, 143, 131, 35, 255, 135, 123, 27, 255,
130, 112, 26, 255, 127, 109, 23, 255, 129, 103, 32, 255,
126, 100, 29, 255, 125, 94, 28, 255, 123, 92, 26, 255,
121, 80, 20, 255,
... 921500 more items
*/
const imageTexture = PIXI.Texture.fromBuffer(data, width, height);
const sprite = PIXI.Sprite(imageTexture);
Is there something else I have to do so that the Sprite displays the Texture?
If I create imageTexture using PIXI.Loader, then it works.