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Basetexture image resource source update on the fly

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Hi,

I am trying to update the basetexture source with different images at different points in my game. In pixi 4 it was easy, we could use  BaseTexture.updateSourceImageO , but in Pixi 5 we dont have this at all.

Is there any straight forward way to do it in Pixi 5 ? I havent found any s far.

Migration to pixi 5 is stalled due to this. Any help is much appreciated.

regards,


Arin


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