var deltaX = ship.x - object_sprite.position.x;
var deltaY = ship.y - object_sprite.position.y;
var radians = Math.atan2(deltaY, deltaX); // In radians
// Set postion exactly to server
object_sprite.position.x += deltaX * delta;
object_sprite.position.y += deltaY * delta;
object_sprite.rotation.z = ship.direction_rad;
Hi all, I'm trying to create an animation for a spaceship. This is the code above.
ship.x and ship.y are updated from the server every 1 second. I want to move the object_sprite to the new position.
It totally works but it "eases". I need it to animate evenly.
I am not using TweenJS.
Any thoughts?