Hi
I'm wondering whether a RenderTexture could be used for a 2d map that is roughly 2000x3000 at most
On theory, a RenderTexture is a dream come true, it's like the ultimate cache, I'm just wondering whether it has any downsides, maybe WebGL or Canvas issues, maybe limitations
I'm going to invest a considerable amount of effort into converting my complicated (not in a good way : ) and custom 2d map tiling routine, it would be nice to know potential issues beforehand