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RenderTexture for Tile-Maps - Any Downsides?

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Hi

I'm wondering whether a RenderTexture could be used for a 2d map that is roughly 2000x3000 at most

On theory, a RenderTexture is a dream come true, it's like the ultimate cache, I'm just wondering whether it has any downsides, maybe WebGL or Canvas issues, maybe limitations

I'm going to invest a considerable amount of effort into converting my complicated (not in a good way : ) and custom 2d map tiling routine, it would be nice to know potential issues beforehand


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