I'm having an issue where the first time I try to draw a sprite, it works fine. I call the loader.load and within the 'complete' callback I load the sprite and render the stage. All is good. I then load a second page and it draws the canvas (black background so I see it) but does not render the sprite. I can see the textures loaded if I console.log them, I can create the sprite with new Sprite(texture) and the sprite object looks the same in console.log. But only the stage renders! Black background, No Sprite.
Here is a stackoverflow question with the code I am using: http://stackoverflow.com/questions/41865191/pixijs-add-sprite-works-first-time-not-second
Please help, thanks.