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Please help with WebGL errors

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Hi, i successfully made simple code that creates sprite and adds it to root stage. But i keep getting errors in console:

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Error: WebGL: Exceeded 16 live WebGL contexts for this principal, losing the least recently used one.
Error: WebGL: texImage2D: Conversion requires pixel reformatting.
Error: WebGL: drawElements: This operation requires zeroing texture data. This is slow.

What do they mean, and how to fix them ?


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