I made virtual camera with container
and I want show sprites only in this camera's range
so I use 'removeChild' for out of camera's range sprites and again 'addChild' when they in camera.
but 'removeChild' is very slow...
then how to do it??
I made virtual camera with container
and I want show sprites only in this camera's range
so I use 'removeChild' for out of camera's range sprites and again 'addChild' when they in camera.
but 'removeChild' is very slow...
then how to do it??