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Problem Getting Particle Emitter Examples to Load

This is going to sound really dumb so please excuse me being such a noob. I am trying to get the pixi-particle examples to work but can't seem to. What I did: I downloaded and unzipped the following:...

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Multi-Style text

Allo! For a specific project, I needed to create a lot of multi-style text. And to be honest, it's just painful to do it manually every time. So I decided to create an object to do it for me, because...

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Nested spritesheets?

Let's say I have multiple frame by frame animations. PIXI.AnimatedSprite instance could be created using spritesheet, but what if i want to merge animation spritesheets (if they are small enough) into...

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Scaffolding for Particle Emitter

I am trying to setup a Pixi particle emitter using the pixi-particle dependency. Does someone have an example scaffolding file I could use? The examples that are listed are unfortunately only for v4...

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background downloader for pixi.js

hi masters 😍 im beginner in pixi.js and game develop. i write a program that in some time load some picture or video or music... not problem in pictures but when load a video or a music. it take long...

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Large texture data on mobile with zoom pan

Looking for some feedback on best practices for handling large texture data. On desktop, it seems I can easily load large textures exceeding 8k on a side; however, mobile fails to render past 4096...

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Prevent browser page zoom pinch gesture on desktop

Having an issue on desktop where Pixi interaction manager doesn't appear to prevent default capturing pinch gestures. This is especially problematic with Pixi Viewport, where pinch zoom gesture is...

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Is PIXI force us to use PIXI.Application instead PIXI.Renderer ?

I have some trouble that I don't know what happen I just want to change the background color of my renderer here   var webGLRender = new PIXI.Renderer({ antialias:true, width:300, height:400,...

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Framerate when rendering tilemap is only 30

I am using "pixijs/pixi-tilemap" library to render maps exported from Tiled, but the rendering frame rate is low. I am newbie and I guess there may be a problem with the rendering loop logic, My...

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Keep child at original scale

Is there a way to keep a child on it's original scale when scaling the parent object?  

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Flip a sprite?

Dear PIXI people, First of all: I love PIXI! It's a very promising library. I'm creating a new game with it and will share the work with you when it's done. Because of the young age of this library I...

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PIXI.Graphics for multiple moving shape objects

So I've figured there are two main ways to render multiple moving shape objects with PIXI.Graphics. 1) Use only one Graphics instance, clear it on each redraw and simply draw each shape in their new...

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Gradients and WebGL and PIXIv5

So, I've been using PIXI.js since v3 and am fairly familiar with drawing gradients using 2d canvas and turning it into an image so that I can use it in a WebGL renderer.  But now it's 2020 and we're...

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PIXI beginTextureFill issue

Hi! I need to upgrade PIXI to the newest version, because I must support canvas, but I have this problem: What is the alternative of beginTextureFill after PIXI 5.2.0? What does object-based options...

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Need help for performance issue with masks

Hi guys, I have a game in which i create lots of custom animations with gsap and static assets. I want to reuse the animations on different positions, so whenever i finish the animation i destroy it...

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Passing Properties to children?

Is there any built in system that would pass on attributes and properties to children for example inside of a container? A bit like how html works if you have an element inside another, and for...

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Pixi Filter and pixel size

Hi, I'm trying to learn how to pass and use textures in PIXI.Filter. I have a game that uses a complex filter that takes multiple textures and behaves differently depending on the color of the pixel...

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Need Proper Code To Make a 3D Picture...

Sup guys: Just trying to make a server side 3D image for my website. I want it to look just as good as the 3D images on FaceBook. I know how to make depth maps properly, I just need the code to add it...

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How bind webGL texture current to shader on PIXI.Mesh?

Hi, I want to create a mesh with shader, and through uniforms webGL textures to shader,  I'm able use pixiapp.renderer.gl.createTexture, it works. But other sprite in pixiapp(PIXI.application) stage...

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Base64 Spritesheet ?

Hello ! I want to integrate have my spritesheet based on a Base64 Image. I am not 100% sure how to make it work. I cant make it work. I dont get textures in my spritesheet in the end...     sheet =...

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