Combining RGB from one texture with alpha from another
Hi, I need help to discuss an issue about merging together two defferent textures - one contains RGB data and is in JPG format, another contains only information about the alpha channel and is in PNG...
View ArticlePixiJS mask is causing missing pixels
I'm pretty sure my lack of knowledge is resulting in the current behaviour, but I'm not quite sure where the issue lies. I have set it up such: const pixiRegion = new PIXI.Container(); const...
View ArticleRenderTexture performance issues
Hi there, I'm working on creating a casino slot game which has a lot of reels. The reels themselves are very heavy so I'm using a renderTexture for each reel to optimize. It helps a lot, but up to a...
View ArticleHuge performance slowdown when using multiple Pixi.js ParticleEmitters
Hey all, I'm having some issues running a bunch of pixi particle emitters at once. I want about 24 to run in parallel, and I've adjusted the emitters to what seem to be pretty reasonable amounts....
View ArticleBlurry text in Pixi.js
First of all I would like to say that I've read all topics and issues on github, related to this problem and it didn't help me. I've checked PIXI.RESOLUTION, antialiasing, different fonts (google web...
View ArticleUsing ScaleMode strings on Pixi v8?
On v8, the scale modes started being strings `'nearest'` and `'linear'`, as of migration guide. I'm not sure how/where do I set it, though. I've attempted to do `texture.scaleMode`, to add is as an...
View ArticleExport my game as a single HTML5 file
Hello everyone. I made a game with PixiJS using webpack and now I need to export my game as a single HTML5 file but I am not exactly sure how it is done. I could not find any information on that. Can...
View ArticlePixi custom font not working
I am using pixi-legacy version 7.3.2 and I am trying to create text using custom font (.otf font file) and add it to the stage of pixi application. Down below is demo version of how I am trying to...
View ArticlePixi custom font not working
I am using pixi-legacy version 7.3.2 in my ElectronJS app. I am trying to create text using custom font (.otf font file) and add it to the stage of pixi application. Down below is demo version of how...
View ArticlePIXI V8 texture.frame change not working
Hello guys, updating texture.frame (Rectangle) of a sprite does not work for me, it used to work in v7x, please can you share some inputs? Playground example
View ArticlePIXI.js Tilemap doesn't render when using MULTIPLY mode in the lights sample
Trying to add the simple layer/lights to a scene with a tilemap and when the lightSprite is set to MULTIPLY mode the tilemap just disappears. ADD mode works but the coloring is terrible. The following...
View ArticlePixi Text has inconsistent bounds
Hey there fellow devs, I have a problem with my current project, here are some infos to start with: Running on ODROID C4 / ODROID N2 Android 9 browser: Bromite 83.0.4103.93 arm64_SystemWebView Pixi...
View ArticleSome testing tools for Pixi.js apps/games
As a part of my PhD research on visual testing for web games, I’ve developed (/begun developing) a couple of tools that might help when (visually) testing your games. The first tool allows you to...
View Article[PIXI.SPINE] Problem with unloading spine2d assets.
Hello, When I switch from battle system I try to unloadAll Assets. My code seems to destroy all textures the one's from spine2d, mp4, png. For some reason spine2d assets are still in garbage resulting...
View ArticleRevoltFX - Particle and Effects System
The RevoltFX effects framework now runs with the latest PixiJS version (8.1.0). https://github.com/bma73/revolt-fx We've also updated the examples https://github.com/bma73/revolt-fx-examples See a...
View ArticleStrange behavior when using PixiJS 8 within a Vue.js component
Hello fellow forum users, I'm facing some problems when trying to load pixi within a vue component. In order for pixi to be available within the component, I declare new PIXI.Application() within the...
View ArticleImproving Pixi Graphics Performance Especially When rendering Huge number of...
Problem Statement We have an app where we are currently using Pixi.js that allows us to render huge number of nodes with good performance ( 120 fps avg ). Now when applying borderWidth around the...
View ArticleHow to change Spine Data in pixi-spine? fast and recommended
Hi, I'm new to PIXI JS and pixi spine, I'm wondering if there is a way for me to make it more performant in terms of changing the spine data. What we currently have is adding the spine and removing it...
View ArticlePixi text does not update when there's another pixi text with the same text
Hi! When you change the text of a PIXI.Text to the same that another PIXI.Text already has it does not change the text, it keeps the old value. Or at least when it has the same amount of characters,...
View ArticleSprite attribute gets set to null apparently on its own
Hi I'm developing a space shooter game using PIXI.js. I have a GameScene class that creates an instance of a Hero object and several Fighter objects through a Fighters class. Once I detect a collision...
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