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Water Ripple Effect Works But Has Ugly Flicker - Live Demo

Hello. I put together a water ripple effect demo:http://commins.ca/pixijs-ripple/ Each time you click, a new set of ripples is created. However, a brief flash of black occurs each time a new filter is...

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line Drawing animation

i want to draw a line between two given co-ordinates & drawing animation should be visible like a progress bar but it could be in any direction. How to achieve this?  

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Ticker FPS

Hi, is there any way how can I set only 30 FPS for PIXI ticker? Might it help for better performance? I use a lot of sprite animations and interactivity but 60 FPS is useless for my purposes. Thx.

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TilingSprite with array of textures

Hello Pixi Developers and Users I would like first to present myself as a newcomer on the forum Im the developer of Sprite Basic Compiler Game Engine (https://spritebasic.com) It is cloud-based game...

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sprite moves to mouse position problem

Hi I am trying to write a tiny program so that my sprite can move to my mouse position on the broswer (viewport content area). However, the method I am using is not accurate, the sprite always goes a...

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Plugin with Isometric Tiled Map Editor Support

Found some plugins wich suppots Tiled Map Editor but not isometric orientation. Does anyone knows a plugin wich do that?

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Random Sprite Image

Hello all, I am new here and playing with Pixi.js using latest build but learning with old tutorials and examples. My question is I am working on a Board Game: Jackpot game Problem: I want to generate...

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Centering tilingSprite whilst also scaling

  Hi, I've experimented, googled and read the API and I still can't figure this out even though it is extremely simple  I want my image to remain in the center of my canvas as it becomes larger....

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Optimized rendering of big amount of items

Hi there! I'm totally new in using pixi.js, and I need some help) I am using pixi.js v4, the task is to render a big amount of items (~10k circles with text for example). ... let texture = new...

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How to update texture for AnimatedSprite

I have image with 10 different animations and 10 frames by each. On stage i have for example set of 15 diffeent objects with animation. From time to time i have to change set of animation to...

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Tutorial : Handling game scenes and screen scaling with Pixi

This is my little contribution to Pixi : a tutorial about handling game scenes and auto scaling screen size. the tutorial is not about how to make game or draw thing with pixi, it's about how to...

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GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer

Hi community,  I have been using Pixi js for some time now, absolutely love it. I am using their latest version 4.3.4 and notice in Google Chromes Console there is 256+ Warnings looking like this:...

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ticker example

I've been reading the docs about the ticker class but I can't get my head around it.  I was wondering if someone could give a short example of a function being added to it.

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Loader progress for texture atlas?

Hi I am using Texture Packer to create texture atlases and loading them in (which Pixi's loader supports): https://github.com/kittykatattack/learningPixi#loadingatlas It works fine but I am now...

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SVG No Texture Dimensions Until Next RAF

Hey guys.. I'm hoping this is something I'm doing wrong, but basically.. when I'm creating a new SVG, it's having width, and height of 1 until 1 frame has passed and then it has actual dimensions.  My...

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Animations not ending at the same time

I have three animations playing simulatenously a player a helmet a dagger It seems like the player ends last (you can see the flicker in the gif I posted)           if (this.equipped.weapon) {...

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(V3) Correct use of loader to setup textures and sprites

var sprites = {};var loader = PIXI.loader.add('cloudstars',"imgs/cloudstars.jpg").load(function (loader, resources){ sprites.cloudstars = new PIXI.TilingSprite(resources.cloudstars.texture);...

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get texture UV coordinate

Hi I'm trying to build game with Tiled editor I just made my own parser of Tiled leves, for sprite drawing I used TilingSprite class But its like really slow. Small tiled level ends up with a 9 fps...

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Dynamic Line Drawing - maybe with paper.js?

Hi, I wonder what would be the most efficient (performance) strategy of dynamic drawing. I get every x timestep new coordinates from an external controller over the network where my "pencil" currently...

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Using DeltaTime in Update(), usage of Tickers?

Hello! I got quite confused after reading code for pixiJS examples and basics. I have an update function in which I want to control my objects in such a way framerate doesn't affect things. How do I...

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