Screen Resolutions, Screen ratios, Screen orientation: Questions from a newbie.
Hello! What you did in your apps/games to get them work on different screen sizes, resolutions and orientations? Should I just scale my game to screen size? How to get control on what happens when...
View ArticleCreating Android Game using Pixi, Frameworks exporting .apk
Hello! What are your experiences with creating Android Apps/Games in Pixi js? I did some research and I found many possibilities, but I can't decide on what to use. Maybe you can help me with this. I...
View ArticleCenter and Make responsive
Hi I'm creating a animated banner using pixi for a website. Then banner will be 100% width and 100% viewport height. I have set the size of the renderer to window.innerwidth and window.innerHeight....
View ArticleIssue change the textures of PIXI.MovieClip need help!
Hi all, Today i have a problem from my project and i need help from you! Problem when i'm try to create a new PIXI.MovieClip! Every thing will be ok and so good with this! But when i'm try to change...
View ArticleWobbling ISSUE
i found a issue with the latest pixijs, it is Wobbling for animation sprite sheet. it is only happening in the real mobile device but never happend in browser. i tried set...
View ArticlePalette Cycling in Pixi.js
I'm developing a project that uses png indexed sprites with 256-colors palette And I need those sprites to have different palettes, problem is that I couldn't find a way to do that in PIXI. I...
View ArticleUsing DeltaTime in Update(), usage of Tickers?
Hello! I got quite confused after reading code for pixiJS examples and basics. I have an update function in which I want to control my objects in such a way framerate doesn't affect things. How do I...
View ArticleDisplaying part of a Sprite and change displaying part of Sprite. Making...
Hi. I have a really long graphic for a progress bar and I want to render only a percentage of it. It has to change over time. How can I display chosen part of a Sprite?
View ArticlePixi.js Showcase
Made anything cool with pixi.js? Post it up here and share it with the world! Whether it's a cool game demo, a fully fledged website or some tripped-out crazy experiment, we would all LOVE to see it!...
View ArticleCreate animation from 2 texture atlases
function setupFrames(startName,endName){ var frames = []; for (var i = 0; i < 21; i++) { var val = i < 10 ? '0' + i : i; frames.push(PIXI.Texture.fromFrame(startName + val + '.png')); } for (var...
View ArticleQuestions on prepare plugin
Asking again about prepare plugin just in hope that someone adds new information on subject. Some time ago I started topic and the problem stiil exists, I tried to use prepare plugin in different...
View ArticleMake movieclip from several atlases and play it whithout lags
In my project I have some animations which made from too many frames, and on machines with weak videocards I am getting error with MAX_TEXTURE_SIZE and animation shows as black rectangle. To avoid...
View ArticleCreate svg and animate on scroll
Hi Just starting with pixi (and canvas). Looking to create something similar to this ribbon effect on mobile http://beta.rallyinteractive.com/ Any advise, can this be done? any tutorials available?...
View ArticleAdd new vertices to mesh?
Is it possible to add new vertices to a Pixi Mesh object? It seems possible to alter existing vertices but not to add new ones, since an indices property is not listed in the docs, only verts and UVs.
View ArticleScalable text for pixi.js
For my project I need quickly develop textfield which shows good quality while scaling. So far I see I can do it with approach I describe below: 1. Scale whole render and get koefficient of resize....
View ArticleProblem With Rotating Sprites Makes Edges Jagged
Hi all. I'm having a weird problem with rotating sprites. When I use Canvas rendering it's fine, but with WebGL rendering, the edges are jagged when I rotate the sprite. The sprite is created from a...
View ArticlePossible bug report
I a having trouble with the interactive elements in the minified version of pixi 4.0 To give me a fake input box i have an input box at the end of my dom that i make focused to take keyboard input so...
View Articleprepare previously invisible sprite animation to run without lag
I am running a current animation on click. At the time of click, I start loading the next animation. On next click event, I fire the next animation, and hide current one with the code below. It is...
View Articleload texture atlas while another one is animating
I am trying to load a texture atlas into the app when the user clicks on the canvas. 2 things happen on canvas click: 1. the animation already loaded plays, and 2. I fetch a new texture atlas from...
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