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Screen Resolutions, Screen ratios, Screen orientation: Questions from a newbie.

Hello! What you did in your apps/games to get them work on different screen sizes, resolutions and orientations? Should I just scale my game to screen size? How to get control on what happens when...

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Creating Android Game using Pixi, Frameworks exporting .apk

Hello! What are your experiences with creating Android Apps/Games in Pixi js? I did some research and I found many possibilities, but I can't decide on what to use. Maybe you can help me with this. I...

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Center and Make responsive

Hi  I'm creating a animated banner using pixi for a website. Then banner will be 100% width and 100% viewport height. I have set the size of the renderer to window.innerwidth and window.innerHeight....

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Issue change the textures of PIXI.MovieClip need help!

Hi all, Today i have a problem from my project and i need help from you!  Problem when i'm try to create a new PIXI.MovieClip! Every thing will be ok and so good with this!  But when i'm try to change...

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Wobbling ISSUE

i found a issue with the latest pixijs, it is Wobbling for animation sprite sheet. it is only happening in the real mobile device but never happend in browser. i tried set...

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Palette Cycling in Pixi.js

I'm developing a project that uses png indexed sprites with 256-colors palette And I need those sprites to have different palettes, problem is that I couldn't find a way to do that in PIXI. I...

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Using DeltaTime in Update(), usage of Tickers?

Hello! I got quite confused after reading code for pixiJS examples and basics. I have an update function in which I want to control my objects in such a way framerate doesn't affect things. How do I...

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Displaying part of a Sprite and change displaying part of Sprite. Making...

Hi. I have a really long graphic for a progress bar and I want to render only a percentage of it. It has to change over time. How can I display chosen part of a Sprite?

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Pixi.js Showcase

Made anything cool with pixi.js? Post it up here and share it with the world! Whether it's a cool game demo, a fully fledged website or some tripped-out crazy experiment, we would all LOVE to see it!...

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Create animation from 2 texture atlases

function setupFrames(startName,endName){ var frames = []; for (var i = 0; i < 21; i++) { var val = i < 10 ? '0' + i : i; frames.push(PIXI.Texture.fromFrame(startName + val + '.png')); } for (var...

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Questions on prepare plugin

Asking again about prepare plugin just in hope that someone adds new information on subject. Some time ago I started topic  and the problem stiil exists, I tried to use prepare plugin in different...

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Make movieclip from several atlases and play it whithout lags

In my project I have some animations which made from too many frames, and on machines with weak videocards I am getting error with MAX_TEXTURE_SIZE and animation shows as black rectangle. To avoid...

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Create svg and animate on scroll

Hi Just starting with pixi (and canvas). Looking to create something similar to this ribbon effect on mobile http://beta.rallyinteractive.com/ Any advise, can this be done? any tutorials available?...

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Add new vertices to mesh?

Is it possible to add new vertices to a Pixi Mesh object?  It seems possible to alter existing vertices but not to add new ones, since an indices property is not listed in the docs, only verts and UVs.

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Scalable text for pixi.js

For my project I need quickly develop textfield which shows good quality while scaling. So far I see I can do it with approach I describe below: 1. Scale whole render and get koefficient of resize....

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Problem With Rotating Sprites Makes Edges Jagged

Hi all. I'm having a weird problem with rotating sprites. When I use Canvas rendering it's fine, but with WebGL rendering, the edges are jagged when I rotate the sprite. The sprite is created from a...

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Possible bug report

I a having trouble with the interactive elements in the minified version of pixi 4.0 To give me a fake input box  i have an input box at the end of my dom that i make focused to take keyboard input so...

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prepare previously invisible sprite animation to run without lag

I am running a current animation on click. At the time of click, I start loading the next animation. On next click event, I fire the next animation, and hide current one with the code below. It is...

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load texture atlas while another one is animating

I am trying to load a texture atlas into the app when the user clicks on the canvas.  2 things happen on canvas click: 1. the animation already loaded plays, and 2. I fetch a new texture atlas from...

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swipe gesture in pixijs

Is there any swip gesture in pixijs, thanks

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