Please help test my game Arcade Builder
Hi guys, I have more info about the game coming soon but would like to start getting help from more people in terms of testing. I'm looking for any flaws here, errors, game play issues, bugs. Some I...
View ArticlePIXI Texture frames
let loaderSource = PIXI.loader.resources; let initPlayer = ():void =>{ let croped = PIXI.loader.resources["./img/player.png"].texture; let t32Rect = new PIXI.Rectangle(0, 0, 32, 32); //...
View ArticleDifference between .texture and new PIXI.Texture?
What are the things that differentiate the two ? Example: let texture = PIXI.loader.resources("player.png).texture; let otherTexture = new PIXI.Texture(PIXI.loader.resources("player.png).texture);...
View ArticlePixi Sprite children z-index
Hi, When I create a new sprite e.g. bunny i want to add a gun to him that rotates as the bunny rotates, however it is layered on top. How can I layer this below the sprite? I assume children are...
View ArticleCss transform rotation on canvas leads to coordinates bug. Workaround needed.
I change rotation of my game canvas with css when I rotate my device: gameCanvas.style.transform = rotate(-90deg) And when I click on my sprites they don't work (other sprites get their action...
View ArticlePositioning container with filter
Hey, I am trying to position my container to a floating point number, that is possible. But the filter I applied does only move every integer, which makes my animation not smooth. Code, or jsfiddle:...
View ArticlePixi Text Style Generator ?
hi !, is there a pixi.text generator for the style. Because I find it very long to try different configuration styles without preview. similar as pixi-particles but for the text style ?...
View ArticleAlter contents of loading .json file.
Resources to load are specified with a list of .json files generated by TexturePacker. I need to cancel caching so intend to append "file.png?123456" unique numbers to every file specified within...
View ArticlePixi's prepare.upload plugin does not always work
I am trying to replace a texture atlas of the animated sprite with another one, and play it. I play it once all animations are stopped (variable isAnimation is false). To play it at the time of click,...
View ArticleglobalCompositeOperation = "destination-in"
How use globalCompositeOperation for canvas render? globalCompositeOperation = "destination-in";
View Articleset graphics transform.worldTransform
i create a pixi.graphics. how to set transform.worldTransform of graphics ,
View ArticleBlurry text in Pixi.js
First of all I would like to say that I've read all topics and issues on github, related to this problem and it didn't help me. I've checked PIXI.RESOLUTION, antialiasing, different fonts (google web...
View ArticleMulti stroke to text
Please add multi stroke support to text Like this: http://jsfiddle.net/nzsv0m00/
View ArticleGAF Player for PixiJS available !
Hi there, Here is the first version of GAF Player for PixiJs. If you know Flump or Dragon Bones, take a look at GAF, it's so much more powerful !!! https://gafmedia.com/ At the moment, GAF Player for...
View ArticlePIXI Loader & Audio (Howler etc)
Hi all I've just started on my second prototype for a game, only this time I'm wanting to sort out a few more of the core parts to it first. Audio being the one I'm tackling at the moment. I have a...
View ArticleGet all sprites?
Hi guys, Not too sure where to find this or if it's possible but is there a way to get an array or object containing all the sprites that are currently in the renderer? Thanks, Jammy.
View ArticleSprite movement speed changes depending on device performance
Obviously this isn't optimal. Was wondering if maybe I'm doing something wrong? I have a standard game loop that's managed by requestAnimationFrame(gameLoop); and within my gameloop I have a function...
View ArticleStrange Sprite Outline Filter Artifact
I'm not able to pinpoint what causes it yet but at some point the artifact appears permanently. I attached a picture and you can see it on the character sprite. Any ideas? Thanks.
View ArticleInteractionManager Error (pointerType)
Hi all, have continued working on my little game prototype. Nothing much there atm except an animated background (a few clouds moving, and a Spine based animated cactus). Ive just started dropping in...
View ArticleChange base texture of AnimatedSprite and upload it to gpu
I am trying to replace a texture atlas of the animated sprite with another one, and play it. On every click I first fetch the texture atlas image from server. Than I make periodic checks if there is...
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