Quantcast
Channel: Pixi.js Latest Topics
Browsing all 3978 articles
Browse latest View live

Access pixi container children or length outside of ticker problem

Hello, I decided to update banner made with pixi version  3.0.8, to use more recent version of pixi. I think the latest version where I didn't have problem was 4.3.1. It is very basic banner. 3 images...

View Article


[PIXI] Correct way to initialize an Application?

Hi Everyone, Browsing through the Pixi docs, it looks like the correct way to initialize a Pixi app with an initial width and height is: let app = Pixi.Application({width: 500, height: 500}); It looks...

View Article


Replacing sprite with one solid color?

Hi there, I've been googling this for a while but all I've come up with is how to tint the sprite which isn't the result I want (I've tested, it colorizes the sprite) So I was wondering if it was...

View Article

Questions About Video File Playback...

Hi, I think I saw video file playback support built into PixiJSv4. If above is true I have the following questions: (1) Does video file playback have audio? (2) Does video file playback work on mobile...

View Article

Does PixiJSv4 Have "Pixel Perfect Collisions"?

Hi, Took some time, but I think I have an idea for a new game... I need pixel perfect collisions between sprites (think 2-d space shooter). The documentation makes absolutely no sense to me so I am...

View Article


Extending Sprite Class

This is more of a JS question really. I know the solution, I just need to know why this won't work, opposed to that. I am very new to PIXI and just barely grasping the concepts of oop so bare with me....

View Article

SVG Spritesheet for PIXI

Hey folks!   I use a large number of vector image sprites in a game. At the moment I have to export them all from Illustrator as PNG's, TexturePacker those into a large spritesheet, and then load that...

View Article

how to render 30 animating lines with 2500 points each at 60fps

Greetings! I love pixijs! Amazing stuff! I'm currently attempting to plot about 30 lines, each containing about 2500 points scrolling right to left (where once a point goes off the screen to the left,...

View Article


PIXI.WRAP_MODES.REPEAT not working?

Hello, I'm asking because I'm not sure of my understanding  the  PIXI.basetexture WRAP_MODES: For example:  given one container, one texture (loaded with loader) and one smaller sprite, defining...

View Article


Keyboard input within iFrame(clicking doesn't focus)

Itch.io puts my game in an iFrame. This means that event listeners don't work unless the iFrame has been clicked on (so no keyboard input). But clicking on the WebGL area within the iFrame doesn't...

View Article

Image may be NSFW.
Clik here to view.

Bug in my ordering code?

I'm trying to implement a simple "move to back" / "move to front" without relying on the heavy lifting of something like https://github.com/pixijs/pixi-display Here's my ordering code, but it doesn't...

View Article

Pixi.js Showcase

Made anything cool with pixi.js? Post it up here and share it with the world! Whether it's a cool game demo, a fully fledged website or some tripped-out crazy experiment, we would all LOVE to see it!...

View Article

New to PixiJs: Showing percent of image revealed using mask?

Hello, I'm super new to pixijs and am trying to do a scratch off type game, using the code samples from https://pixijs.github.io/examples/#/demos/mask-render-texture.js and...

View Article


Iterate through loaded texture atlas

I've loaded a large sprite sheet of trees and I want to iterate through them all so I can grab random trees. Up until now I've always just used them by name, so I'm not sure how to do this....

View Article

Scroll/clip rect in pixijs

Hi All, I have a quick question that ive been battling with for most of the day, is there an easy way to create a "scrollRect" for a pixi graphics object? I mean something along the lines of:...

View Article


Image may be NSFW.
Clik here to view.

CreaturePack Pixi.JS now accelerated with WebAssembly

Hello all, Just wanted to let you guys know that the new CreaturePack runtimes have been accelerated with WebAssembly support: https://github.com/kestrelm/Creature_WebGL You can check out more details...

View Article

How to draw directly to a PIXI canvas?

I want to use PIXI only as the rendering/drawing part of a game (engine) but I also need the possibility to draw directly (for non-sprite graphics). I am able to get access to the canvas a)...

View Article


PIXI with React or Angular

Hello! Please tell me whether to combine the pixi with react or angular to build the UI. I'm a flash developer with AS3 and turn on JS in the world of flash, works very effectively bundle Starling +...

View Article

PIXI.particles.ParticleContainer

I've tried using this to optimise code that doesn't really require any of the fancy stuff you'd lose out on. If I use a ParticleContainer instead of a Container, I get the following...

View Article

Remove SpriteSheet TextureCache

I have loaded SpriteSheet using json. Like this below. const loader = new PIXI.loaders.Loader(); loader.add('bunny', 'data/bunny.png') .add('spaceship', 'assets/spritesheet.json');...

View Article
Browsing all 3978 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>