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Use a whole Container() as a complex mask for an element

Hello everyone,   I’m quite new to PixiJS but I love it so far! However, I just came across a problem that I find surprisingly confusing and I’m not quite sure which option would be the most...

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Pixi.js Showcase

Made anything cool with pixi.js? Post it up here and share it with the world! Whether it's a cool game demo, a fully fledged website or some tripped-out crazy experiment, we would all LOVE to see it!...

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Fixing my timestep using PIXI.Ticker

Hi all, I'm currently working on fixing my timestep in my Pixi application. So far, I've been using a single PIXI.Ticker, which came with the PIXI.Application. In the tick method, I am stepping my...

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Setting canvas pixelRatio

Hi, I was just trying to set devicePixelRatio for PIXI but when I resize the canvas, all sprites get offset to bottom left. I googled but didn't find any proper approach to set resolution and resize...

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PixiJS: SpriteSheet Tutorial

I've just created a short tutorial for PixiJS that explains How to create & use sprite sheets with a few mouse clicks Use animations from sprite sheets (much easier than enumerating all sprites...

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PIXI - many filters cause fps drop

Hello everyone! I found that using filters to multiple sprites is causing frame drop(in my case 25  filters). After the frame is dropped, if i remove filters via console , the frame is again 59.9-60.0...

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Canvas renderer - masks problems

Hello everyone. I make a application, the first on Webgl renderer. All works fine, but on mobile devices less perfomance. So i try - a canvas renderer ( forceCanvas mode) - perfomance very very good...

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How to use multiple shaders on a sprite.

I'm using PIXI.js v4, and I've read the example of render plugin. And now I want to use shader on a sprite to get a new Texture, and then use another shader on the texture (several passes maybe). So...

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SVG to Texture off the main thread: how deep can I possibly go?

Hey there! I'm developing an electron app, which will load shit tons of SVG files and play them as animations. The process of decoding SVG -> PIXI.Texture is pretty fast, however, with 1000 SVGs it...

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Fragment shader gl_FragColor.a doesn't work in plugin.

I've made a demo on my Github page, and it is almost copied and built from the plugin example. The problem is when I modify the fragment shader into a simple example:  varying vec2 vTextureCoord;...

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Server side rendering?

Hi ! I have a mobile game based on pixi.js+pixi-spine (let's call it the client). I also have a backend in node.js (let's call it the server). Now, I want to dynamically generate gifs from my spine...

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Changing image resolution for mipmapping

Hi there, I'm working on an app showing user uploaded maps (bitmaps). These maps can be of any resolution and often they are very large. Now down-scaling these images they become ugly and crunched, so...

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Trouble in playing video in RPG Maker MV

I want to play video by means of pixijs. This code below is ok in normal project. But if I put it in RPG Maker MV plugins, it can't play anything, or just play sound with still image. function test(){...

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tint property in PIXI.Graphics

What is the usage of tint on Graphics. As far as I can see tint can only be applied to Sprites.

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how to render 30 animating lines with 2500 points each at 60fps

Greetings! I love pixijs! Amazing stuff! I'm currently attempting to plot about 30 lines, each containing about 2500 points scrolling right to left (where once a point goes off the screen to the left,...

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Optimizing draw calls when using PIXI.Graphics

Hi all, In my project, all of my visuals are generated as primitive shapes from PIXI.Graphics. Right now, I am instantiating classes I made that extend from PIXI.Container. On initialization, these...

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[solved] How to import spine data from version 2.1.18 essential with pixi-spine?

Hi Everybody, I'd like to use Spine in a Pixi project (either the latest v4 or directly starting with v5). I use webpack and npm and saw that Pixi his split pixi-spine into a different npm package....

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How to decrease heating up computer.

I don't have many animations & most of my game UI is static(its a board game). So correct me if my understanding is wrong. Even when nothing moves on the screen PIXI draws everything on the canvas...

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RenderTexture context lost and performance

I am rendering 50-100 pictures with text on them to their own RenderTexture (size of 800x800) so I could later create multiple sprites having that same texture. I render them with that size so quality...

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Poor rendering performance, but why?

I am troubleshooting a rendering performance problem with PIXI. I have an 1920 x 1080 image slideshow. The images fill the entire window and are scaled up if needed. Once an image has loaded, I load...

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