I have a 2D game world which I'm displaying top-down via an orthographic projection. I have a simple camera object which manages a stage for the viewport (HUD etc) and a stage for the world (Environment, players..)
My world y-axis increases vertically, where as the screen y-axis decreases vertically. In order to translate from world coordinates to screen coordinates I need to reverse all the y position values. I was hoping there's a simple translation I could do for this but I can't figure it out. The only thing I got working kinda like how I want it is to scale y by -1 but that turns everything upside down which is definitely not what I want.
Could anyone tell me what I should be doing?
Thank you!