Greetings! TL;DR - Links to pixi.js Rails gem at the bottom, with more to come.
I'm a big fan of RubyOnRails as an application framework for a lot of reasons; It has several easy to integrate database options, it now has ActionCable for built in web-sockets, it's stupid fast for developing websites/applications, and it can easily(relatively) be deployed to Digital Ocean on the cheap using dokku.
I've already been using it to deploy games like the one I have on display in the game showcase (Loyal Online - link to post) when building HTML5 games from scratch without any frameworks. But it's been slow enough going that I've had to upgrade my approach and start learning frameworks/engines like pixi.js. (Which I already love and am building a new one now.)
So to speed up and simplify using Rails to make HTML5 games, I've started porting pixi.js to gems that can be easily included in any Rails app. I've already gotten the main library file ported and is now featured in the rubygems.org library. (So it can now just be included in the gemfile of any Rails app and quickly be bundled in.) I'll also be setting up individual gems for the other optional components like projection, filters, sound etc. keeping with the modular nature of Rails. I'll update this thread as I get them setup and tested.
I know Ruby On Rails hasn't been considered a very viable option for making gaming apps in the past, but I'll be changing that this week.