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Questions about Group, Layer, Container

Hi! I'm an ex-Flash developer learning Pixi, and I'm confused by the way Groups/Layers/Containers work. When I search Layer or Group in the API documentation, I get no results, so I've just been...

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Pixi.js And PhoneGap

HiThis is my first topic Do you know if  can i use PhoneGap with Pixi.js?

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Question about containers relative positions

I know the devs of pixi.js browse this this forum, so just want to say thank you so much for pixi.js! It is an absolutely wonderful framework.  I have a simple question and haven't been able to find...

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iOS Performance (any tips or tricks?)

Hi all, on with another slot game at the moment, the last one we did had issues performance wise with iOS and looks like this one is going to be the same.  Android & desktop were fine, hitting...

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disable multitouch

Right now, when i want to "disable multitouch" I do the following: this.mouseCounter = 0: On a pointerDown event: this.mouseCounter++; if(this.mouseCounter < 2 ){ doSomeThing } On a pointerUp...

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Does PIXI work with Vue.js ?

Hi ! I'm a beginner with both pixi.js and vue.js and I can't manage to import pixi.js in my components. I tried different ways :  - Import pixi.js in index.html via the CDN <script...

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PIXI Particles and subemitters

Hi all, was just having a play with an effect for an explosion, and thought it would be cool to trial out some fireball style effects with some sort of simulated gravity. eg. 4 or 5 fireballs, with...

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ParticleContainer & Particle blendModes

Hi, I've just noticed that the ParticleContainer doesn't seem to support blendModes.  I thought previously it had worked when the tint property had been set to true, but may have imagined it.  This...

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Problem with pixi rope and texture packer spritesheet.

Hello! I'm trying to create in pixi.js timer. Something similar to this https://codepen.io/carsy/pen/VvqJwm. But instead of white disappearing white line, I have to use png asset. I found solution in...

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What's the proper way to extend a Pixi.Sprite class?

We're trying to figure the best way to generate our own custom Pixi.Sprite classes in a webpack built, typescript included app.  What we're hoping to do, is something along these lines (which we've...

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using pixi-particles

Hey,       How can i take a build with pixi-particles

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I'm creating Ruby Gems for Pixi.js

Greetings!      TL;DR - Links to pixi.js Rails gem at the bottom, with more to come. I'm a big fan of RubyOnRails as an application framework for a lot of reasons; It has several easy to integrate...

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Best way to draw rectangle with border

Hi all, I would like to know what's the most performant way to draw rectangles with borders. In my project I have to draw many such rectangles and they will change their width very often through...

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setting up design resolution for mobile browsers

Hey,       Could anybody help me with setting up a design resolution for mobile browsers coz I'm messed up with these size issues on mobile.

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What is the benefit of using 'resolution' property?

Hello, I'm in the process of setting up renderer so it covers whole range of devices and naturally I looked into 'resolution' property of the Renderer. Initially it worked well, but as my code evolved...

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I want to ask some usage about pixiplayground?

I saw the playground on Pixi at https://github.com/ivanpopelyshev/playground. I have learned that he is using typescript language and running on nodejs. Since I am not familiar with ts and nodejs, I...

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pixi.loader: How to clear resources up?

Hey there! I have a huge spritesheet which I load with `PIXI.loader.add('descriptor.json')`. It works great, however, I want to release memory after I used it and I can't find the right method for it....

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Pixi-Sound vs Howler

Hello, I was talking to a dev the other day who was saying that after evaluating both Howler and Pixi-Sound had come to the conclusion that Pixi-Sound was the better choice for the audio management in...

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Is Pixi.js a good solution for my project ?

I'm in an early phase of a new project and I'm considering using Pixi for it. I think it's a good idea to ask the community before going further.. Basically, I have multi-layered maps with many...

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Extract WebGL pixels with offset position

When using extract pixels it seems that only content is extracted that starts from the origin and ignores the negative part of the axis. This is currently an issue for me as my indoor map is...

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