I'm confused on how to use app.renderer.render(displayObject, renderTexture, clear, transform, skipUpdateTransform) properly. I have a case wherein when i use skipUpdateTransform = false, the texture of the container is generated correctly, but the app.stage is frozen. This means when I try to focus the camera somewhere else on the stage by changing its x,y position (i.e app.stage.position.x = 100), it doesnt respond to it at all. I'm trying to reproduce it on a fiddle, but I havent been able to reproduce it yet. The fiddle i have below is one where rendertexture is generated properly using skipUpdateTransform false, but the the stage is not freezing somehow. I'll try to create a fiddle that recreates my problem