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IE11 Error: Temporarily switching to software rendering

Hi Everyone! Does anyone know of a solution to this WebGL error on IE11? "WEBGL11257: WebGL content is taking too long to render on your GPU. Temporarily switching to software rendering." Should I be...

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render skipUpdateTransform confusing

I'm confused on how to use app.renderer.render(displayObject, renderTexture, clear, transform, skipUpdateTransform) properly. I have a case wherein when i use skipUpdateTransform = false, the texture...

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Line of sight triangles in v5

Congrats on v5 you awesome people! So a long time ago  I was working on top down 2D game that had line of sight, but I ran into performance problems problems that sound like they can be more easily...

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Text smooth scaling / text mipmaps

Hey there! I'm trying to scale text during animation (namely – during camera zooming) while keeping it smooth & sharp. Scaling with `.scale` doesn't work well for this case – text gets pixelated,...

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Blurry text using custom font

Allo, I'm currently using PIXI.Text with a custom font (preloaded in CSS using font-face), and it seems there is a blur effect around the characters.I attached an example in a Div and in Pixi so you...

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Transforming texture within geometry

Hi, help me figure out how it works! I have an abstract texture atlas as shown below. Then I create a simple mesh from geometry (red borders) and material (each geometry has its own uv coordinates,...

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Placeholder system

I am currently trying to implement a system where placeholder images can be displayed while the actual images are being loaded. I would like to ask for some examples that have already done this using...

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Text smooth scaling

hi, How do I use msdf-bmfont in pixiv5 to get the text right? new pixi.bitmaptext displays the text as generated by the svg file How can I display Persian and English text together?

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pointerover On the mobile side

I want to be a touch-like game, the pointerover on the mobile side has no effect.

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pointerover/touch not working on mobile browser

Hi, I am making a game that requires the pointerover event, but on mobile devices its not working, I have tried touchMove but its behavior is really weird on the browsers and seems like there's a bug...

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Pixi Still Being Developed?

I'm wondering if the development of Pixi.js is still going on?  I'd like to try it in a program I'm working on but just want to be sure support will be available.

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Pixi TextInput: how to use

I have installed Pixi.TextInput (https://github.com/Mwni/PIXI.TextInput).  npm install pixi-text-input It seems that it doesn't contain Types definitions for typescript. And when I am trying to use...

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Pixi.js vs Fabric.js

I have started already developing my game with Pixi.JS. However, I suddenly found library fabric.js. I am developing simple DragAndDrop "Game" for small kids. They need to drag and drop objects on...

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WebGL lost context issue

Hello guys, I have a bug that has been bothering me for a week.  On ios14+, WebGL is totally crashing and losing context. There is a runtime error WEBGL_context_lost or something, but only after I...

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PIXI / WebGL Theory

Hey Guys, I'm still pretty new at this but I have been playing with PIXI quite a bit this year (which I want to thank the developers for all of your hard work - PIXI is amazing) and, while I have...

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looking for help updating old pixi app need audio inputs too

Hello hoping someone can help me with this im trying to trudge my way through upgrading some pixi stuff and im a procedural coder by nature so having a hard go at it, looking for a hand with it glad...

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Can't get grid shader to work (v3 to v5)

I'm looking to generate a basic grid using a shader, and I've came across this Codepen which fits what I'm looking for. Only issue is: it's using Pixi v3, I've been looking into the documentation to...

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Getting normalized events from interactionManager (Pixi v5)

Hi, new here, been developing in pixi.js for a bit over two months now, absolutely love it. I have encountered something that I've been stuck on weeks that I hope someone can help me with. The issue...

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Scaling Convex Polygon Paths

This question is not strictly PIXI related but I hope someone here would be able to provide some insight.   In my project I am attempting to create accurate collision detection for PIXI sprites. So...

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generateTexture interaction with pixi3d

Hi I am trying to create a magnifying glass effect by leveraging the generate texture method of the renderer. I am generating a texture based on on the position of the mouse using the frame parameter....

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