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Multi-texture AnimatedSprite

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Hi!
I am trying to create an AnimatedSprite that needs multiple texture atlases to run (to avoid exceeding the MAX_TEXTURE_SIZE problem on less powerful devices). It is the same problem detailed here.

I am wondering if there is a more modern/properly supported approach for this or if the "hacky" solution detailed above is still the only one and should consistently work with v8.
Thanks in advance! 
 


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