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texture from a dynamically generated SVG in pixiJS v8

Hi, How can I create a texture from a dynamically generated SVG in pixiJS v8? This worked in v7: const testSVG = '<svg viewBox="0 0 100 100" width="7"...

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Create a uniform colored shader

Hi, I want to create a simple polygon but move individual points after its creation. So rather than clearing an entire graphics object whenever a point changes, I wanted to use a mesh for the first...

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Can PixiJS be used to do something like everyonedraw-dot-com?

I want to challenge myself and do a small and simple infinite pixel drawing canvas – like everyonedraw.com. I'm a hardcore backend Golang developer so frontend game and gfx development is very...

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Render image pixel by pixel

Hi. What is the best way to build and render an image in Pixi.js 8 pixel by pixel? I know in previous version of something like `Texture.fromBuffer` allowing to create a texture from an array of...

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[PIXI] Correct way to initialize an Application?

Hi Everyone, Browsing through the Pixi docs, it looks like the correct way to initialize a Pixi app with an initial width and height is: let app = Pixi.Application({width: 500, height: 500}); It looks...

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[PIXI] BitmapText low res

Hi, I have a text initialized like so: await Assets.load({ alias: 'Inter', src: inter }); when I use it in a regular Text object, it is sharp, but when using a BitmapText, the resulting text is kind...

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Problem with window.open()

I have a game in Pixi.js v8 and a button with a handler that opens a site in a new tab. But mobile browsers see this as a popup and block the site from opening. How to get around this? Quote...

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Trajectory and envelope ruled by mathematical equations

Hello. I have to implement software that allows me to define a trajectory in 2d, made up of successive points. Around this trajectory, an envelope is drawn. This envelope is governed by juxtaposed...

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Pixi.js with Tween.js

Hi, I'm relatively new to Pixi.js, TypeScript, and Tween.js. I have a simple example using the tween method, and it works fine. However, I have a couple of questions: import { Application, Container,...

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Drawing on multiple renderer textures to not get into the gpu texture limit /...

Hi, I am a newbie to PixiJs. I want to achieve an application which shows a map and which has a "fog of war" which will be removed manually by left click and mousemove. I managed to build this, but...

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Multi-texture AnimatedSprite

Hi! I am trying to create an AnimatedSprite that needs multiple texture atlases to run (to avoid exceeding the MAX_TEXTURE_SIZE problem on less powerful devices). It is the same problem detailed here....

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BlurFilter applied incorrectly on overlapping spines

Hi! In a project I am using pixi 7.3.3 and pixi-spine 4.0.4. I'm trying to use PIXI.BlurFilter on multiple spine containers that are layered on top of each other. For some reason, this causes...

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Bezier curve culling

In my Pixi application I'm rendering (among other things) a lot of graphics that draw bezier curves. I want to implement culling for these but it's a bit tricky because they're paths and not "well...

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Spine object has no width and height (Pixi.js: 8.3.4 & Spine-Pixi-v8: 4.2.74)

Hello developers! I am making my own slot game, and tying to add spine animation but facing this problem last few days. My Spine animation has 0 width and 0 height. Spine files are imported, I can see...

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IE11 Error: Temporarily switching to software rendering

Hi Everyone! Does anyone know of a solution to this WebGL error on IE11? "WEBGL11257: WebGL content is taking too long to render on your GPU. Temporarily switching to software rendering." Should I be...

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Rendering spine with pixi-spine

Hello, I'm new to pixijs and spine. I'm trying to render a spine animation version 4.0.17. I first look up spine-runtimes and I don't see spine-pixi for version 4.0.x, so I look for pixi-spine, but...

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Graphics / Polygon / containsPoint

Hello everyone!   My question is about "containsPoint" in PIXI v8, I developed a drag'n'drop module for my game. I use graphics and containsPoint to map my mouse coordinates to a polygon, ellipse,...

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Help understanding creating / rendering textures

Hi I am porting a game from C to JavaScript and usng pixiJS as the renderer. In the original C game there is a part in the code where a random number from 0 to 3 is generated, there is a texture that...

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