Converting a filter to PIXI v4
In PIXI v2, i was using the following fragment filter to convert a texture from rectangular to polar coordinates, as part of a process to create a shadowmap: PIXI.AbstractFilter.call(this, [ '#define...
View ArticleBlurFilter at edge of view
When I apply a blur filter, the blurred image doesn't quite seem to clamp to the edge of the view. You can see the background color on the right edge here. I've tested this with the latest v4 dev, and...
View ArticlePIXI stop loading textures after a while
So I'm working on my game editor, and I noticed a weird behavior: after I play around with tiles and objects (eg draw different tiles, add trees rock etc. and then delete them, move objects around..),...
View ArticleWhat to use for sounds in Pixi?
Just realized Pixi does not support sounds, what is a good solution for that?Can sound loading be integrated in the Asset loader somehow?
View ArticleClicking & Dragging, seperate functions.
Hello, quick question: Is it possible to have a container with onclick and ondrag functionality, but let them do different things? I'm working on a selection/drag-drop tool. Where if you click on...
View ArticleLoading sprites exported from Flash?
Hello? What is the best way to export sprites from Flash and load them into pixi.js? I refer to this tutorial: https://helpx.adobe.com/animate/how-to/export-animation-sprite-sheet.html
View Articlereflection surface - not flipped sprite (shader?)
I searched around but didn't found something. But maybe someone else has already thought about and found something: I've got a 2D Sprite and would like to add reflection to this sprite. Since this can...
View ArticleRenderTexture is not working in canvas base in V4 version
I did some code here this._iconSprite = GameAsset.icons[id]; this._iconSprite.x = (this.symbolWidth - this._iconSprite.width) / 2; this._iconSprite.y = (this.symbolHeight -...
View ArticleRenderTexture is not working in canvas base
I did some code here this._iconSprite = GameAsset.icons[id]; this._iconSprite.x = (this.symbolWidth - this._iconSprite.width) / 2; this._iconSprite.y = (this.symbolHeight -...
View ArticleHow to draw rectangle with 1 round corner?
Good morning! How to draw rectangle with 1 rounded corner and fill it with color please? I am trying to use the method arcTo with the following code: this.bgGraphics.beginFill(0xFFCC00, 1);...
View ArticleSeamless cut to video and back?
To go from PIXI to a video render and back to PIXI, what would be the best way - assuming the first frame of the video visually corresponds to the PIXI state? (it's not an exact match, let's say like...
View Article[Share] 3D with Pixi
Hi, I'm here to share my IUT project : Make 3D with Pixi.jsSo okay, it's stupid cause Pixi.js is a 2D framework. But maybe you need to have some simple 3D models. (For example, 3D cards animations in...
View ArticleBad performance
Hi, i´m creating an editor to make printable shirts and I use three js with pixi js. My objects like shirt or cup is in three js and workplace like canvas, where I can edit everything is from PIXI....
View ArticleDown-scaling quality loss
Hi guys, I am having troubles with quality when down-scaling images with PIXI. Here is a demonstration of the issue. Right one is original image, and left one is 0.3 scaled image. The problem is that...
View ArticleMouse move event
Hello! I'm having a strange issue where my events seem to take longer after some (seemingly) unrelatedinteraction with other elements on the page. I'm implementing a very basic dragging functionality,...
View ArticleWorking example with v3v?
I'm trying to pass an array of vec3's for use in a palette lookup... I tried the following but no dice: //SHADER CODE: precision mediump float; uniform vec3 palette[1]; varying vec2 vTextureCoord;...
View ArticlePIXI Movieclips without JSON file.
In order to do a Movie Clip in PIXI.js are you required to have a JSON file? Is it possible to have the JSON inside the same file, especially if the movie clip is only a few frames and load the...
View ArticlePIXI v3 : cannot create a proper full window renderer
Hi All, I'm starting to play with PIXI (after some tests on phaser) so apologies for the newbie question... I can't figure out why creating a game with window.innerWidth and window.innerHeight doesn't...
View ArticleDrawing rectangle underneath PIXI.Text
Good afternoon, in a word game I am trying to draw score as white numbers above a blue (or red) rectangle: In the above screenshot it is the number "13". Here is my entire class Score.js (with...
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