Typescript + PixiJS es6
Hello everyone, I'm wondering if there is a way to use PixiJS together with Typescript using es6 modules without the use of webpack? If so can anyone post a small example of how that would work as I...
View ArticlePixi Projection 3D Surface
I've been having fun with pixi-projection and familiarised myself with the examples, classes and underlying code. I've been able to create a Camera3d, emultated a Skybox, added some billboard...
View ArticleAwesome list of JavaScript Games and resources
Hello folks, I'm creating a list of awesome JavaScript games and resources https://github.com/proyecto26/awesome-jsgames I was wondering if you can give me some links of assets, resources, etc to...
View Articlegenerate texture out of drawn rectangle with pixi react and customComponentss
Hello I am trying to generate a texture. from a drawn rectangle, I have used many examples while searching but its either.not drawing or giving an error how can i do it? Btw it will be inside the...
View ArticleInvert Y Axis in shader
Hi ! I've been playing with shaders and I wanted to know if there was a simple and efficient way to invert the y-axis (to make it similar to what I'm used to), it would greatly simplify the way I...
View ArticlePixiJS and WebRTC
I am dabbling in WebRTC and creating a One To Many feature. Note that I am not a seasoned developer and basically learning as I go. I was wondering if, down the line, I can incorporate PixiJS into...
View Articlemouseup doesn't fire (PIXI)
Hey guys I have this input fields (they're not finished yet, I use them just for example). When I enter text the cursor goes with it and when I click outside I want to remove the cursor and keep the...
View ArticleUsing many sprites for a few number of textures
I am creating a game where there is a high variation in the number of sprites needed for a given texture. The popular "bunnymark" for pixijs accomplishes a similar need by creating a new sprite (from...
View ArticleAspect ratio on repeating rope texture
I'm sure I'm missing something simple here, but I can't seem to make a rope with a repeating texture that isn't an aspect ratio of 1:1. Here's my sample code, based on the "Hello World" example:...
View ArticlePixi.js Sprite from doesn`t work correctly WebGL
There is a function where I draw lines on htmlcanvas. After drawing I create Pixi.Sprite from this canvas. On Canvas renderer everything works OK, but when I swich on WebGl something goes wrong. Only...
View ArticleCanvasRenderer RenderTexture not cleared
There appears to be an issue with clearing the context when rendering a container to a RenderTexture while using the CanvasRenderer (PIXI-legacy v5.2.4). Consider this...
View Articleload labeled array of resources
Hi! I'm trying to load an array of resources from a json file, currently I'm having to include the path and file name when calling the resource, but would love to simply use a label like you can when...
View ArticleAlpha from blurred PNG is lost in shader
Hi all, i've been messing with something for a couple days. I'm passing in a transparent blurred PNG to a shader, as well as a solid PNG background, and running it through a grayscale shader. If I...
View ArticlePIXI.js/Electron example
Hi - I've done lots of programming before, but am just getting started with HTML5 game dev. I pushed up my prototype 'Swipe Poker' to itch.io a couple of days back (on...
View ArticleHOW CAN I ORGANIZE mouseclickoutside EVENT?
Hey guys, As I was told in the post above, there's no event as 'mouseclickoutside'. And I'm having trouble with creating sth that could do the job. I'd appreciate your help
View ArticleBundle all JS into one big file?
Hi, I recently switched from using CreateJS to PIXI and am quite unsure about best practices and typical ways of doing things. I'm have a web app with a bunch of different JS files: pixi.js,...
View ArticleParticleContainer another addChild
Hi, First post here Is it possible to add another child in a particule container ? Does I need a sprite sheet and how it works with ParticuleContainer ? /* more setup before */ const sprites = new...
View ArticleGetting the pixel data of a sprite after scale, filter etc
I know how to get the raw pixel data of the original texture of an image sprite, but is there a way to get the pixel data of the sprite just before it is composited with all of the other elements, but...
View ArticleRemove an Object with a html button
Hi, I generate text on my canvas , I want call a JS function when I click on this specific text and next on a HTML button and access to the text properties to make a `text.parent.removeChild(text) `...
View ArticleI need some help with events in PIXI
Hey guys I have a placeholder text as PIXI.Text and its background as PIXI.Graphics object created in a module (just like this this.placeholderText = new PIXI.Text(this.text, this.textStyle); I set...
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