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Crisp Metaballs

Does anyone know how we might get something like these Metaballs working but with the edges much less pixelated? https://codepen.io/iDVB/pen/LYGbOdv?editors=0010 It seems like since its using the blur...

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pixi.js-legacy": "^5.3.0" problem

I update pixi.js-legacy from 5.2.1 to 5.3.0. After this there is error Cannot read property 'baseTexture' of null.  It turned up this problem begins from 5.2.3 version. I googled and tried to fix it...

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FPS drops on mousemove

Hello. If u paste this code (just a source code with a little modifications)  here https://pixijs.io/examples/#/plugin-dragonbones/robot.js const app = new PIXI.Application({ antialias: true });...

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BeginTextureFill

Since graphic sprites have no anchors, the only way to position a texture used with BeginTextureFill is the defaultAnchor of the texture. However, changing the defaultAnchor seems to have no effect....

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Container changes x&y when children removed, but doesn't know it.

Hi Here is my problem. I am creating a container with a number of sprites in it, ordered in rows and columns. Let's say it's 21 sprites in 3 rows and 7 columns, each with the same width of 80 pixels....

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zIndex not working (PIXI)

I have a class that extends PIXI.Graphics and created grapics objects in the class. I give them zIndex-es seperately but they show up as if the last item created is the one that is visible. What can...

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Responsive Background Cover Tiling Sprite

Hi, I'm trying to make a responsive game that suits mobile devices and desktops, but I'm not being able to figure out the background. Here's what I have at the moment:   // other stuff ... function...

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Create Textures from PIXI.Text

For my Pixi Project, i need to display 4 short numbers:  15, 30, 45 and 60  over 200 times on my stage. Also, on window resize - the text will get resized not based on linear window dimensions....

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[SOLVED] How to run Pixi.js (TypeScript) with AMD and Require.js?

EDITED: This problem is solved. The solution is in this message. Hello, Require.js does not understand '.' (dot) in the module name: "pixi.js". Here in the RequireConfig.ts file: RequireConfig.ts...

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Load BitmapFont from blob or data url

Hello! I have a custom font that I create and I want to test it before being downloaded as an archive. At the moment of the test, I do not have a font file to load it using the BitmapText(text,...

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Upgraded An Existing PixiJSv4 Game To PixiJSv5 - Now Have Bad Warning?

Hi, We took an older PixiJSv4 game we made and upgraded it to PixiJSv5. Game runs, but there is a bad warning in Internet browser's console & we don't know how to fix it. Below is the details,...

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How to refer to the window/screen of device in PIXI

I have this line "window.addEventListener('click', overBack);" which works perfectly. When having "window.on('click', overBack)" window is undefined, so I left the first option. But the problem is...

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www.itch.io Distribution Site - Only Full Screen PixiJS Works?(Full Code)

Hi, Running current PixiJS version 5 in our little arcade game which is hosted on www.itch.io . Only full screen is working on itch website. Was hoping someone could look over our project code on...

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bulge filter

When adding a bulge filter to a container, and setting the center property to [0.5,0.5], the center point is defined as the average of all children positions (for my use at least). I'd like to have it...

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how to get angled trim of texture?

Hi, I am trying to get a trim of a texture. HOwever, i want an angled rectangular portion of the texture. The PIXI.Rectangle class does not have an param for angle. It assumes angle = 0; So how would...

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Running normal maps on Pixi.js

Hello, I would really like to use normal maps in pixi.js but I don't know how. I've came across a good example with THREE.js and using webgl shaders - clickOnDemo (sometimes it's necessary to click...

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Load resource from Javascript object instead of JSON URL

I'm using Texture Packer to create spritesheets and then loading them from the .json file.  Like this: this.loader.add('main','./ims/mySprite.json'); ... let...

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Need help regarding issue in codepen with pixi.js

Hi there, CodePen seems to have a problem when open some of the Pens in a new Tab (inactive tabs)  - animation won't start in that Pen. You need to manually refresh Tab or open console to make...

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When are the texture's uploaded to the GPU method flow

I wonder when are the textures uploaded to the gpu, this is my understanding so far: This happens in `TextureSystem`'s `bind` method, which is called in `Prepare` plugin's `uploadBaseTextures` method....

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Port AbstractFilter over from PIXI 2

Hi, I have to start out by saying GLSL is not my strong suit, but I found this nice effect https://codepen.io/davidhartley/pen/seEki I'm totally digging this and would like to use something similar in...

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